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TLA Chapter 1 Night Flight

TLA Chapter 1 Night Flight

FromThe Lone Adventurer


TLA Chapter 1 Night Flight

FromThe Lone Adventurer

ratings:
Length:
22 minutes
Released:
Jan 20, 2022
Format:
Podcast episode

Description

In this episode Mina finds herself on the run from a pack of mech-fixated maniacs, and we learn who sent her to investigate them, and why. 
 
Links
Transcript https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing
Level Up Monstrous Menagerie: https://www.drivethrurpg.com/product/376472/Level-Up-Monstrous-Menagerie-A5E#:~:text=The%20Monstrous%20Menagerie%20provides%20nearly,khalkos%20and%20the%20phase%20monster.
Mythic GM Emulator: https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator
Kobold Fight Club: https://koboldplus.club/#/encounter-builder
 
Game Mechanics
SCENE 1: Night Flight
MINA Cast Feather Fall (reaction)
FATE Do enemies follow? (Likely) 04 Exceptional Yes (1d6+2=7 enemies)
DESCRIPTION What do they look like? 20 Crazily 67 Modern
FATE Members of a Machine Cult? (Likely) 51 Yes (Level Up MM pg 472)
FATE Does Mina land on Rooftops? (50/50) 57 No (streets)
FATE Streets busy? (unlikely) 11 Yes, and Random Event
EVENT NPC Action (Machine Cultists) 17 Antagonistic 86 Hope (Threaten)
FATE Do all enemies land safely? (50/50) 42 Yes 
FATE Do enemies attack? (A sure thing) 64 Yes
FATE Any into Melee range round 1? (Unlikely) 46 No
Kobold Fight Club 7 Cultists (Deadly)
INITIATIVE
Cultists 20
Citizens 18
Mina 7
 
NPC Tactics
 
NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.
 
To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.
 
As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.
 
If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.
 
NPC Tactic table
Panic - flee without caution, open self up to opportunistic attack
Surrender - throw down weapons and submit to opponent
Disengage - attempt to divert opponent's attention away from self
Retreat - move towards cover or out of range
Guard - defend only, no attack
Probe - attack cautiously, testing opponent's defenses
Wear down - draw the fight out and try to tire the opponent
Stand-off - wait for opponent to make the next move
Balance - attack and defend evenly, no particular strategy
Feint - try to trick opponent into defending against the wrong move
Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent
Taunt - try to anger or dismay opponent into making a mistake
Press - keep opponent on the defensive and hope their skill is inferior
Strike - try to penetrate opponent's defence with a fast attack
Charge - attack with ferocity, risking injury to wound opponent
Frenzy - attack wildly, risking death to wound opponent
 
Twist Table
Re-enforce - Call for help from allies/bystanders
Change - weapon/objective/ground
Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head
Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon
Bargain - try to persuade opponent to surrender/back out of combat/change sides
Trick - try to convince opponent they are about to suffer a setback or gain a false adv
Released:
Jan 20, 2022
Format:
Podcast episode

Titles in the series (52)

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