65 min listen
Mega Man
ratings:
Length:
72 minutes
Released:
Dec 8, 2021
Format:
Podcast episode
Description
Akira Kitamura's 'Mega Man' has proven to be a very successful franchise for Nintendo but was that always the case? James has fond memories of the loveable robot assistant come robot assassin so he's here to chat about his first outings, what made those games so great, that lovely (and extremely accurate) box art and what Mega Man has done for gaming in general.
Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack
Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack
Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Released:
Dec 8, 2021
Format:
Podcast episode
Titles in the series (100)
Day of the Tentacle & Making an Indie Retro Game: This week we look at another legendary LucasArts point & click adventure in the shape of Day of the Tentacle, and Dylan talks about the ups, downs, lefts and rights of creating his own retro inspired video game - Skyline. For more on Skyline check ou... by Arcade Attack Retro Gaming Podcast