48 min listen
Is Street Fighter 5 in a good spot now?
ratings:
Length:
55 minutes
Released:
Sep 16, 2020
Format:
Podcast episode
Description
A terrible launch, input lag, unbalanced mechanics, lack of single player modes, and plenty more missteps have put a bad taste in many mouths when it comes to Street Fighter 5, but it's been four and a half years and Capcom has remedied many of these core issues and so we have to ask, is Street Fighter 5 at a good place here in the latter half of 2020? Catalyst and I pick this question apart and try to offer some thoughtful answers.
00:46 - Cuties and Mountain Dew margaritas from Red Lobster
03:45 - Is Street Fighter 5 in a good place? (Examining the release in 2016)
08:25 - On netcode, PS4 vs. PC
20:06 - Single player modes
28:52 - Visual presentation: graphics, animations, etc.
36:21 - In-game economy
43:21 - Speed round: Battle challenges, training mode, CFN, store, other thoughts
48:40 - Twitter poll results
50:30 - Why people can still hard to love SF5
00:46 - Cuties and Mountain Dew margaritas from Red Lobster
03:45 - Is Street Fighter 5 in a good place? (Examining the release in 2016)
08:25 - On netcode, PS4 vs. PC
20:06 - Single player modes
28:52 - Visual presentation: graphics, animations, etc.
36:21 - In-game economy
43:21 - Speed round: Battle challenges, training mode, CFN, store, other thoughts
48:40 - Twitter poll results
50:30 - Why people can still hard to love SF5
Released:
Sep 16, 2020
Format:
Podcast episode
Titles in the series (100)
Chance for a Marvel vs. Capcom: Infinite revival, SF5's current balance and Capcom E3 plans: The first episode of the EventHubs podcast. Catalyst and Velociraptor discuss new developments in the Marvel vs. Capcom: Infinite world that may indicate a potential revival for the game. They also dialogue about Street Fighter 5's Season 3.5 balance... by EventHubs Podcast