40 min listen
The Sausage Factory: 448 – Tin Hearts by Rogue Sun
The Sausage Factory: 448 – Tin Hearts by Rogue Sun
ratings:
Length:
58 minutes
Released:
Jul 7, 2023
Format:
Podcast episode
Description
Chris interviews Kostas Zarifis and Chris Brooks of Rogue Sun and asks them about the design and development of their motion projection puzzle game, Tin Hearts
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode448.mp3
Music featured is by Matthew Chastney and can be bought from here:https://store.steampowered.com/app/2438310/Tin_Hearts_Soundtrack/
1. Tin Hearts2. Unravel3. Out of Time
The Sausage Factory 448 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode448.mp3
Music featured is by Matthew Chastney and can be bought from here:https://store.steampowered.com/app/2438310/Tin_Hearts_Soundtrack/
1. Tin Hearts2. Unravel3. Out of Time
The Sausage Factory 448 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Released:
Jul 7, 2023
Format:
Podcast episode
Titles in the series (100)
The Sausage Factory Episode 28: Let’s Get Kraken Games: Another episode of The Sausage Factory brings you Let's Get Kraken Games and their first ever title, Runers. Taking inspiration from Magic the Gathering in its spell crafting, Runers is being published by Mastertronic and is due to appear on Windows ... by The Sausage Factory