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"Deadpool": Leveraging Technology to Create a Stunning Superhero Film at NAB 2016

"Deadpool": Leveraging Technology to Create a Stunning Superhero Film at NAB 2016

FromSoundWorks Collection


"Deadpool": Leveraging Technology to Create a Stunning Superhero Film at NAB 2016

FromSoundWorks Collection

ratings:
Length:
52 minutes
Released:
Apr 21, 2016
Format:
Podcast episode

Description

Moderated by Vashi Nedomansky, Post-Production Workflow and Editorial Consultant, “Deadpool” and featuring Joan Bierman, Post Supervisor, “Deadpool”, Jonathan Rothbart, VFX Supervisor, “Deadpool” and Matt Carson, First Assistant Editor, “Deadpool”.

The recently released 20th Century Fox blockbuster film "Deadpool" crushed numerous opening box office records, with its staggering $132.7 million Friday-to-Sunday debut. Based on the Marvel comic character by the same name and starring Ryan Reynolds, "Deadpool" is described as a game changer for this genre and pushes all kinds of technology boundaries. In this session, hear a fascinating case study about the approaches 20th Century Fox and "Deadpool" director, Tim Miller, took to create this edgy film about an unconventional, anti-hero with a dark, twisted sense of humor. Find out how the film's editorial and VFX post production teams were set up and trained at Tim Miller's Blur Studio in Culver City while the film was shot on location in Vancouver. Remote cutting rooms created efficiencies for the editors and saved significant overhead for the production. Learn how Tim Miller's design experience in the gaming industry, including the cinematic work on epic video games, such as "Call of Duty", set him up to create a stunning, action-packed film.
Released:
Apr 21, 2016
Format:
Podcast episode

Titles in the series (100)

The goal for the SoundWorks Collection is simple; we are dedicated to profiling the greatest and upcoming sound minds from around the world and highlight their contributions. We take you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.