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Tim Gedemer: Sound for VR

Tim Gedemer: Sound for VR

FromSoundWorks Collection


Tim Gedemer: Sound for VR

FromSoundWorks Collection

ratings:
Length:
61 minutes
Released:
Sep 26, 2016
Format:
Podcast episode

Description

Tim Gedemer, one of the most experienced artists working in sound for Virtual Reality with collaborations with studios including Jaunt, Specular Theory, and others, joins us to discuss the current state of sound for VR. In this episode we discuss the crazy first days of full spatial audio for the initial wave of VR projects, and why traditional filmmakers tend to stumble in their first VR experiences. Tim also provides a step-by-step discussion of how sound for VR works, from production capture through to the frustration of having to take off the headset so you can see the mixing console. He also discusses some of his most successful collaborations, and the differences between audio for cinematic, game-based, and live VR experiences.

This podcast is sponsored by The Dolby Institute:
www.dolby.com/us/en/dolby-institute.html
Released:
Sep 26, 2016
Format:
Podcast episode

Titles in the series (100)

The goal for the SoundWorks Collection is simple; we are dedicated to profiling the greatest and upcoming sound minds from around the world and highlight their contributions. We take you behind the scenes and straight to the dub stage for a look into audio post-production for feature films, video game sound design, and original soundtrack composition.