96 min listen
E16 How to Staff Up For A Successful Game
ratings:
Length:
47 minutes
Released:
Aug 16, 2022
Format:
Podcast episode
Description
It seems intuitive that adding additional people will increase your speed in making a great game. However, staffing up is more nuanced than that. If you add people to a system where there are underlying operational and/or cultural issues all you’re doing is adding weight to a cart that’s already in the mud. So how do you staff video game development efficiently? Honestly, it’s complicated. A lot of the aspects of whether a person is needed or a good fit are intangible, and can only be felt and understood by paying attention, which is a huge missing piece in most staffing plans and hiring processes. This podcast will show you how to use your judgment as a leader to identify key data points and make effective decisions around staffing. Topics discussed in this episode: - The importance of deliberately constructing a team - Why hiring more people does not equate to more productivity - How big should your team be? - Importance of leaders understanding their team’s workflows - How you identify your worst bottlenecks - Management overhead when it comes to staffing - Incentivizing not working on unnecessary aspects of the project - When hiring more people is appropriate - Understanding the human intangibles as being critical to staffing - Summary of four points to keep in mind when thinking of hiring For more tips on how to staff your dev team, email us at info@valarinconsulting.com to set up a free 90 minute call! For more episodes head to the Building Better Games Podlink. Connect with us: TikTok Instagram LinkedIn YouTube
Released:
Aug 16, 2022
Format:
Podcast episode
Titles in the series (85)
S1 EP5 Death Spiral: Planning the meeting to prep for the discussion at the leadership off-site about why our team's productivity is low.: Why, oh why are there so many meetings all the time. Meetings. MEETINGS. It’s all we do anymore. With remote work it’s even worse. It’s mind-numbing. We hate it. Why do we keep doing it to ourselves? Let’s get into it. (Yes we realize the... by Building Better Games