About this series
Space is dangerous and beautiful ... but mostly dangerous. This humorous, sci-fi adventure follows a rag-tag crew of misfits who unwittingly become the last hope against the powerful kingpins of the galaxy.
Includes the complete 800-page Space Drifters series by Paul Regnier in one ebook volume.
Book 1: The Emerald Enigma
Space heroes or cosmic rejects?
Captain Glint Starcrost is not having the carefree, adventurous life the space academy brochures promised star pilots.
Broke, with an unreliable star freighter and a bounty on his head, Glint is desperate enough to try anything. Even set out on a quest to find a fabled good luck charm, the Emerald Enigma.
Now for a crew. A passive aggressive ship computer, a peaceable alien warrior, and time-traveling teen from the past aren't what he had in mind. But they'll have to do.
The Emerald Enigma won't wait forever and neither will the bounty hunter tracking him.
Book 2: The Iron Gauntlet
Reality check.
No good-luck charm can help Captain Glint Starcrost out of this no-holds-barred reality show. The Iron Gauntlet pits competitors against four of the most fearsome, fang-filled, alien fighters in the universe.
He's one of the few human challengers ever chosen to contend, but he's not alone.
A fan, a mysterious benefactor, offers Glint and his ragtag team support. The catch? If Glint loses or withdrawals from the competition, it will mean a permanent game over for his crew and the woman he loves.
Will he have the mettle to medal? Or is the game too much of a gamble?
Book 3: The Ghost Ship
Can you steal from a ghost ship?
That's the only option for Captain Glint Starcrost. Stealing a crystalline energy source from the immense spaceship of legend known as the ghost ship is the only thing capable of saving Jasette's planet from imminent destruction. If they're lucky, they'll escape with their lives . . . and Glint won't lose the woman he loves.
The ghost ship is run by a nanotech kitten and an army of spider bots with zero tolerance for theft. To make matters worse, Mar Mar the Unthinkable, the galaxy's most powerful gangster, wants revenge for Glint's double-cross during their last encounter. Mar Mar sends a legion of fembots and bounty hunters to capture him dead or alive.
With pursuers closing in, Glint and his crew must work together to survive their greatest threat and save Jasette's planet before it's too late.
Titles in the series (4)
- Space Drifters: The Emerald Enigma: Space Drifters, #1
1
Space heroes or cosmic rejects? Captain Glint Starcrost is not having the carefree, adventurous life the space academy brochures promised star pilots. Broke, with an unreliable star freighter and a bounty on his head, Glint is desperate enough to try anything. Even set out on a quest to find a fabled good luck charm, the Emerald Enigma. Now for a crew. A passive aggressive ship computer, a peaceable alien warrior, and time-traveling teen from the past aren't what he had in mind. But they'll have to do. The Emerald Enigma won't wait forever and neither will the bounty hunter tracking him.
- Space Drifters: The Iron Gauntlet: Space Drifters, #2
2
Reality check. No good-luck charm can help Captain Glint Starcrost out of this no-holds-barred reality show. The Iron Gauntlet pits competitors against four of the most fearsome, fang-filled, alien fighters in the universe. He's one of the few human challengers ever chosen to contend, but he's not alone. A fan, a mysterious benefactor, offers Glint and his ragtag team support. The catch? If Glint loses or withdrawals from the competition, it will mean a permanent game over for his crew and the woman he loves. Will he have the mettle to medal? Or is the game too much of a gamble?
- Space Drifters: The Ghost Ship: Space Drifters, #3
3
Can you steal from a ghost ship? That's the only option for Captain Glint Starcrost. Stealing a crystalline energy source from the immense spaceship of legend known as the ghost ship is the only thing capable of saving Jasette's planet from imminent destruction. If they're lucky, they'll escape with their lives . . . and Glint won't lose the woman he loves. The ghost ship is run by a nanotech kitten and an army of spider bots with zero tolerance for theft. To make matters worse, Mar Mar the Unthinkable, the galaxy's most powerful gangster, wants revenge for Glint's double-cross during their last encounter. Mar Mar sends a legion of fembots and bounty hunters to capture him dead or alive. With pursuers closing in, Glint and his crew must work together to survive their greatest threat and save Jasette's planet before it's too late.
- Space Drifters: The Complete Trilogy: Space Drifters
Space is dangerous and beautiful ... but mostly dangerous. This humorous, sci-fi adventure follows a rag-tag crew of misfits who unwittingly become the last hope against the powerful kingpins of the galaxy. Includes the complete 800-page Space Drifters series by Paul Regnier in one ebook volume. Book 1: The Emerald Enigma Space heroes or cosmic rejects? Captain Glint Starcrost is not having the carefree, adventurous life the space academy brochures promised star pilots. Broke, with an unreliable star freighter and a bounty on his head, Glint is desperate enough to try anything. Even set out on a quest to find a fabled good luck charm, the Emerald Enigma. Now for a crew. A passive aggressive ship computer, a peaceable alien warrior, and time-traveling teen from the past aren't what he had in mind. But they'll have to do. The Emerald Enigma won't wait forever and neither will the bounty hunter tracking him. Book 2: The Iron Gauntlet Reality check. No good-luck charm can help Captain Glint Starcrost out of this no-holds-barred reality show. The Iron Gauntlet pits competitors against four of the most fearsome, fang-filled, alien fighters in the universe. He's one of the few human challengers ever chosen to contend, but he's not alone. A fan, a mysterious benefactor, offers Glint and his ragtag team support. The catch? If Glint loses or withdrawals from the competition, it will mean a permanent game over for his crew and the woman he loves. Will he have the mettle to medal? Or is the game too much of a gamble? Book 3: The Ghost Ship Can you steal from a ghost ship? That's the only option for Captain Glint Starcrost. Stealing a crystalline energy source from the immense spaceship of legend known as the ghost ship is the only thing capable of saving Jasette's planet from imminent destruction. If they're lucky, they'll escape with their lives . . . and Glint won't lose the woman he loves. The ghost ship is run by a nanotech kitten and an army of spider bots with zero tolerance for theft. To make matters worse, Mar Mar the Unthinkable, the galaxy's most powerful gangster, wants revenge for Glint's double-cross during their last encounter. Mar Mar sends a legion of fembots and bounty hunters to capture him dead or alive. With pursuers closing in, Glint and his crew must work together to survive their greatest threat and save Jasette's planet before it's too late.
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