About this series
For Miona, defending the colors of her school in the national batteryrun tournament—the Great Games—was only a dream. This year the Games are being held in distant, crime-riddled Montahra, but Professor Musrol wants to enter Miona and her classmates in the selection process anyway.
Many obstacles will stand between Miona and her dream, the first being the school's dean, Ms. Bertahrat. Another is Maltor Poisonohl, who will stop at nothing to get her off their team.
But if she ever succeeds in dodging all the traps her enemies put in her way, she may just find herself far from the protection of her home or school, an easy target for a much sinister enemy…and end up in one of Montahra's jails?
Then, doing her best in the tournament might not be her main worry anymore. Would her new powers—with her incomplete training—be enough to get her out of her enemy's clutches? Because this time she wouldn't be able to ask her friends for help. Not with the secret mission she had been given.
Titles in the series (3)
- A New Day: A Charmers' World, #0
0
In this opening to A Charmers' World, Miona shows how easily she can get in trouble and wreak havoc in her master's house. A New Day is the prologue to the series, with an extensive sample of Shadows on the School Grounds, book 1 in the series, where Miona gets trapped into playing a spying game against an unsavory boy from her class, and his just as unsavory friends. When the game turns more dangerous than she expected, she finds herself at risk of ruining her master's career and derailing a fragile peace between the planet's main species--without mentioning just getting killed.
- Shadows on the School Grounds: A Charmers' World, #1
1
If you'd ask Miona what she really thinks of her new school, most likely she'd tell you she isn't too pleased with it. Her reasons might go like this: 1. Not only there isn't any car-flying class like some kids in her old school had told her, but 2. Most subjects are tough and no fun at all, 3. Discipline is even tougher than in her old school. The Dean, for one, is this mean human woman with a quick switch and no sense of humor, who seems to have taken a strong dislike in her since the first day of school, 4. Another lie that went around in her old school: most chores are done by school personnel. NOT—TRUE. She has to do them, just like at her old school or at home, 5. Worse still: she can't make friends in her own class, because the class bully has taken a special interest in picking on her and scaring her classmates away from her. He's also very good at getting her punished. Since the start of the school year—for nearly two months now—she has only been able to go home once, all thanks to him.... But soon she finds another issue to add to her list: this school is dangerous. There are shadows roaming the grounds. And the spy game Miona is forced to play might do much more than get her expelled and make her master angry at her. In fact she might need more than her brashness and strong sword fighting skills to check out of that game alive. More than the help from her new friends. What she may need is a strange, powerful gift she never knew she had.... This is the first book in the series A Charmers' World. Approximately 480 pages.
- Miona's Great Games: A Charmers' World, #2
2
For Miona, defending the colors of her school in the national batteryrun tournament—the Great Games—was only a dream. This year the Games are being held in distant, crime-riddled Montahra, but Professor Musrol wants to enter Miona and her classmates in the selection process anyway. Many obstacles will stand between Miona and her dream, the first being the school's dean, Ms. Bertahrat. Another is Maltor Poisonohl, who will stop at nothing to get her off their team. But if she ever succeeds in dodging all the traps her enemies put in her way, she may just find herself far from the protection of her home or school, an easy target for a much sinister enemy…and end up in one of Montahra's jails? Then, doing her best in the tournament might not be her main worry anymore. Would her new powers—with her incomplete training—be enough to get her out of her enemy's clutches? Because this time she wouldn't be able to ask her friends for help. Not with the secret mission she had been given.
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