Emerging Technologies in Optoelectronics Series
By Fouad Sabry
()
About this series
What Is Screenless Video
Screenless video is any system for transmitting visual information from a video source without the use of a screen. Screenless computing systems can be divided into three groups: Visual Image, Retinal Direct, and Synaptic Interface.
How You Will Benefit
(I) Insights, and validations about the following topics:
Chapter 1: Screenless video
Chapter 2: Computer monitor
Chapter 3: Video
Chapter 4: Stereoscopy
Chapter 5: Overhead projector
Chapter 6: Head-up display
Chapter 7: Stereo display
Chapter 8: Volumetric display
Chapter 9: Thin-film-transistor liquid-crystal display
Chapter 10: Head-mounted display
Chapter 11: Virtual retinal display
Chapter 12: Intrinsically photosensitive retinal ganglion cell
Chapter 13: Laser TV
Chapter 14: Retinohypothalamic tract
Chapter 15: Large-screen television technology
Chapter 16: Technology of television
Chapter 17: Holographic display
Chapter 18: Electronic visual display
Chapter 19: Input device
Chapter 20: Displair
Chapter 21: See-through display
(II) Answering the public top questions about screenless video.
(III) Real world examples for the usage of screenless video in many fields.
(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of screenless video' technologies.
Who This Book Is For
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of screenless video.
Titles in the series (5)
- Volumetric Display: Star Wars-inspired Tech You Can Buy Right Now
1
What Is Volumetric Display A volumetric display device is a graphic display device that forms a visual representation of an object in three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects. One definition offered by pioneers in the field is that volumetric displays create 3D imagery via the emission, scattering, or relaying of illumination from well-defined regions in (x,y,z) space. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Volumetric display Chapter 2: Photolithography Chapter 3: Holography Chapter 4: Stereoscopy Chapter 5: Voxel Chapter 6: Tomography Chapter 7: Display device Chapter 8: Scientific visualization Chapter 9: Optical coherence tomography Chapter 10: Volume rendering Chapter 11: Light field Chapter 12: Stereo display Chapter 13: Autostereoscopy Chapter 14: HoloVID Chapter 15: Holographic display Chapter 16: Structured-light 3D scanner Chapter 17: Spinning mirror system Chapter 18: Multiscopy Chapter 19: Microscanner Chapter 20: MotionParallax3D Chapter 21: Scanning Fiber Endoscope (SFE) (II) Answering the public top questions about volumetric display. (III) Real world examples for the usage of volumetric display in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of volumetric display' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of volumetric display.
- Laser TV: Bring the cinema home with a breathtaking 4K Ultra-HD experience
2
What Is Laser TV Laser color television, or laser color video display utilizes two or more individually modulated optical (laser) rays of different colors to produce a combined spot that is scanned and projected across the image plane by a polygon-mirror system or less effectively by optoelectronic means to produce a color-television display. The systems work either by scanning the entire picture a dot at a time and modulating the laser directly at high frequency, much like the electron beams in a cathode ray tube, or by optically spreading and then modulating the laser and scanning a line at a time, the line itself being modulated in much the same way as with digital light processing (DLP). How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Laser TV Chapter 2: Plasma display Chapter 3: Home cinema Chapter 4: Flat-panel display Chapter 5: LCD projector Chapter 6: Gamut Chapter 7: Liquid crystal on silicon Chapter 8: Video projector Chapter 9: Digital Light Processing Chapter 10: Television set Chapter 11: LCD television Chapter 12: Handheld projector Chapter 13: Comparison of display technology Chapter 14: Active shutter 3D system Chapter 15: Wobulation Chapter 16: CRT projector Chapter 17: Large-screen television technology Chapter 18: Rear-projection television Chapter 19: Electronic visual display Chapter 20: Digital micromirror device Chapter 21: 3LCD (II) Answering the public top questions about laser tv. (III) Real world examples for the usage of laser tv in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of laser tv' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of laser tv.
- Holography: How the Technology Works and Industry Use Cases in Real Life
3
What Is Holography Holography is a technique that enables a wavefront to be recorded and later re-constructed. Holography is best known as a method of generating three-dimensional images, but it also has a wide range of other applications. In principle, it is possible to make a hologram for any type of wave. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Holography Chapter 2: Diffraction Chapter 3: Microscopy Chapter 4: Interferometry Chapter 5: Photorefractive effect Chapter 6: Particle image velocimetry Chapter 7: Holographic data storage Chapter 8: Interference lithography Chapter 9: Rainbow hologram Chapter 10: Holographic interferometry Chapter 11: Digital holography Chapter 12: Computer-generated holography Chapter 13: Volume hologram Chapter 14: Holographic display Chapter 15: Electronic speckle pattern interferometry Chapter 16: Speckle (interference) Chapter 17: Digital holographic microscopy Chapter 18: Holographic optical element Chapter 19: Common-path interferometer Chapter 20: Physics of optical holography Chapter 21: Time-domain holography (II) Answering the public top questions about holography. (III) Real world examples for the usage of holography in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of holography' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of holography.
- Optical Transistor: Computing at the Speed of Light
4
What Is Optical Transistor An optical transistor, also known as an optical switch or a light valve, is a device that switches or amplifies optical signals. Light occurring on an optical transistor's input changes the intensity of light emitted from the transistor's output while output power is supplied by an additional optical source. Since the input signal intensity may be weaker than that of the source, an optical transistor amplifies the optical signal. The device is the optical analog of the electronic transistor that forms the basis of modern electronic devices. Optical transistors provide a means to control light using only light and has applications in optical computing and fiber-optic communication networks. Such technology has the potential to exceed the speed of electronics, while conserving more power. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Optical transistor Chapter 2: Band gap Chapter 3: Photonics Chapter 4: Timeline of quantum computing and communication Chapter 5: Polariton Chapter 6: Pockels effect Chapter 7: Quantum network Chapter 8: Optical computing Chapter 9: Frequency comb Chapter 10: Photonic integrated circuit Chapter 11: Silicon photonics Chapter 12: Yoshihisa Yamamoto (scientist) Chapter 13: Single-photon source Chapter 14: Exciton-polariton Chapter 15: Jaynes-Cummings-Hubbard model Chapter 16: Linear optical quantum computing Chapter 17: Plasmonics Chapter 18: Integrated quantum photonics Chapter 19: Bose-Einstein condensation of polaritons Chapter 20: Quantum dot single-photon source Chapter 21: Quantum memory (II) Answering the public top questions about optical transistor. (III) Real world examples for the usage of optical transistor in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of optical transistor' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of optical transistor.
- Screenless Video: Building a Technologically Advanced World without Screens
5
What Is Screenless Video Screenless video is any system for transmitting visual information from a video source without the use of a screen. Screenless computing systems can be divided into three groups: Visual Image, Retinal Direct, and Synaptic Interface. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Screenless video Chapter 2: Computer monitor Chapter 3: Video Chapter 4: Stereoscopy Chapter 5: Overhead projector Chapter 6: Head-up display Chapter 7: Stereo display Chapter 8: Volumetric display Chapter 9: Thin-film-transistor liquid-crystal display Chapter 10: Head-mounted display Chapter 11: Virtual retinal display Chapter 12: Intrinsically photosensitive retinal ganglion cell Chapter 13: Laser TV Chapter 14: Retinohypothalamic tract Chapter 15: Large-screen television technology Chapter 16: Technology of television Chapter 17: Holographic display Chapter 18: Electronic visual display Chapter 19: Input device Chapter 20: Displair Chapter 21: See-through display (II) Answering the public top questions about screenless video. (III) Real world examples for the usage of screenless video in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of screenless video' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of screenless video.
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