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Little Myth Marker
Myth-ing Persons
Myth Conceptions
Audiobook series17 titles

Myth Adventures Series

Rating: 3.5 out of 5 stars

3.5/5

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About this series

Skeeve has decided, at long last, to come out of his self-imposed retirement and get back into the problem-solving biz. He confidently expected to walk in and take his rightful place as the head of M.Y.T.H., Inc. He didn’t expect to have to face off
against Aahz for the job. With their friends lending help but showing no favorites, they start a not-so-friendly contest to see who will run the company by taking opposite sides of the next case to walk in the door. Will the legendary partnership
survive the battle, or will this be the end of a beautiful friendship?
LanguageEnglish
Release dateJan 1, 1900
Little Myth Marker
Myth-ing Persons
Myth Conceptions

Titles in the series (17)

  • Myth Conceptions

    2

    Myth Conceptions
    Myth Conceptions

    After mistakenly being appointed court magician by a regent who should have known better, apprentice mage Skeeve must defend a kingdom from the mightiest invading army in the world.

  • Little Myth Marker

    6

    Little Myth Marker
    Little Myth Marker

    Skeeve, a young magician, and Aahz, his demon teacher, face the prospect of going out of business when their enemies hire the Axe, a top character assassin

  • Myth-ing Persons

    5

    Myth-ing Persons
    Myth-ing Persons

    Myth-ing Persons shares the humorous adventures of the Great Skeeve, a powerful magician, Aahz, his demon partner, and Gleep the dragon in Deva, the crossroads of dimensions.

  • Myth-Told Tales

    13

    Myth-Told Tales
    Myth-Told Tales

    It's a nightmare when master magician Skeeve and Aahz the Pervect fall into Dreamland … Massha gets married with something old, something new, something borrowed, and something blew … up. Bunny turns to Skeeve for help when an inter-dimensional beauty contest turns ugly. Reality shows were never quite like this. Contestants hunt down Princess Gloriannamarjolie for a chance to win the greatest treasure in the kingdom. Join Skeeve, Aahz, Massha, Tananda, Bunny, Gleep, the Fairy Godfather, and random myth-ical creatures in eight stories that span the manic MYTH universe. Robert Asprin and Jody Lynn Nye have compiled their favorite tales—and concocted some new ones—for this collection of myth-adventures.

  • Myth Directions

    3

    Myth Directions
    Myth Directions

    The beautiful Tanda wants the Trophy—and it's up to Skeeve to get it for her. The problem is, getting it will take more than luck. It will take all Skeeve's unproven magical talents, a scaly but clever Pervect, and a charming demon not above a little interdimensional thievery.

  • Hit or Myth

    4

    Hit or Myth
    Hit or Myth

    When the king decides to go on vacation, he orders Skeeve, a bumbling apprentice sorcerer, to take his place, marry his homicidal fiancée, and deal with the Mob's fairy godfather.

  • M.Y.T.H. Inc. Link

    7

    M.Y.T.H. Inc. Link
    M.Y.T.H. Inc. Link

    As the "Myth Adventures" continue, Skeeve is now reluctant president of the corporation of work-for-hire magicians.

  • Myth-Nomers and Im-Pervections

    8

    Myth-Nomers and Im-Pervections
    Myth-Nomers and Im-Pervections

    Skeeve, head of a group of magik consultants, goes into Perv, one of the most hostile of the known dimensions in the galaxy, to find his cohort, Aahz, not knowing that the weapon he has brought with him, a Djin in a bottle, has only reduced powers to help him.

  • Myth-ion Improbable

    11

    Myth-ion Improbable
    Myth-ion Improbable

    Apprentice magician Skeeve, his scaly mentor, Aahz, and beautiful ex-assassin, Tanda, are back—and this time they're treasure hunting in a dimension that combines the Wild West with the vampire-cursed hills of Transylvania—where gold is common as dirt, and danger lurks behind every sagebrush.

  • M.Y.T.H. Inc. in Action

    9

    M.Y.T.H. Inc. in Action
    M.Y.T.H. Inc. in Action

    The young magician, Skeeve, searches for his demon teacher, Aahz, in the intolerable dimensions of Perv, while Guido and Nunzio join the army in an effort to conquer Queen Hemlock.

  • Sweet Myth-Tery of Life

    10

    Sweet Myth-Tery of Life
    Sweet Myth-Tery of Life

    When the queen makes him an offer he cannot refuse, master-magician Skeeve must use his powers to devise an escape before wedding bells start to chime, in the latest volume in the popular Myth series.

  • Myth-Chief

    18

    Myth-Chief
    Myth-Chief

    Skeeve has decided, at long last, to come out of his self-imposed retirement and get back into the problem-solving biz. He confidently expected to walk in and take his rightful place as the head of M.Y.T.H., Inc. He didn’t expect to have to face off against Aahz for the job. With their friends lending help but showing no favorites, they start a not-so-friendly contest to see who will run the company by taking opposite sides of the next case to walk in the door. Will the legendary partnership survive the battle, or will this be the end of a beautiful friendship?

  • Something M.Y.T.H. Inc.

    12

    Something M.Y.T.H. Inc.
    Something M.Y.T.H. Inc.

    Revolution is in the air. The king's court sorcerer is being eyed with suspicion. Not for dabbling in the black arts … not for consorting with a demon … not for having a dragon as a pet … not even for being mobbed up. But for the greatest crime of all: raising taxes. Who is this terrible tyrant? None other than Skeeve the Great. Oh, how the mighty have fallen …

  • Myth-Alliances

    14

    Myth-Alliances
    Myth-Alliances

    When the sheepish Wuhses are taken advantage of by the overbearing Pervects, Skeeve teams up with Zol Icty—self-help expert and bestselling author of Imps Are from Imper, Deveels Are from Deva—on a mythion in personal empowerment.

  • Class Dis-Mythed

    16

    Class Dis-Mythed
    Class Dis-Mythed

    After years as a court magician and inter-dimensional hero, Skeeve needed a rest. So he took some time off to study magic and relax. When a few months later several members of the M.Y.T.H. Inc. Team each ask him to train some talented, young magicians in "practical magic" he has to agree. But after the assassins attack and a manticore tries to eat them, the Khlad mage soon discovers that there is more going on than learning. His students are preparing for a very deadly magical game and you won't believe where. Worse yet, the game may be fixed, and the only way to save his students lives is for Skeeve to risk his own.

  • Myth-Taken Identity

    15

    Myth-Taken Identity
    Myth-Taken Identity

    Someone—or something—masquerading as Skeeve the Magnificent is racking up hundreds of thousands of gold pieces of debt. It's up to Aahz the Pervect (not pervert!) to find the myth-creant and put an end to the shopping spree.

  • Myth-Gotten Gains

    17

    Myth-Gotten Gains
    Myth-Gotten Gains

    Aahz discovers that the shabby-looking sword he bought at a flea market in a remote dimension is Ersatz, leader of the Golden Hoard, a fabled collection of powerful magical treasures that can turn any ordinary being into a hero. They go in search of the other members of the Hoard, only to find that they're not the only ones looking. A dancer named Calypsa, working with Aahz's old friend Tananda, is seeking to collect them to free her grandfather from the dreaded wizard Barrik. Trouble is, everyone wants the treasures for themselves, and there are good reasons why the Golden Hoard is never all in the same dimension at one time.

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